Calming bedtime adventures, soothing baby sounds, and lovable characters designed to help children ages 4-10 drift off to peaceful sleep.
SleepyTime is a standalone product — completely separate from InnerShift's adult hypnosis sessions. 100% kid-friendly content.
Calming white noise, nature sounds, lullabies, heartbeat rhythms, and ambient tracks with loop mode and sleep timer.

Gentle, calming bedtime stories that help little ones drift off to sleep. Each story features soothing narration and peaceful themes perfect for winding down at the end of the day.

Join Luna and Max on exciting adventures through magical lands, underwater kingdoms, and outer space. Each story features multiple character voices and thrilling journeys that spark imagination while gently guiding kids to sleep.

Beautiful illustrated stories that combine calming narration with enchanting artwork. Watch the story come alive with watercolor illustrations as you listen and drift into peaceful dreams.

Gentle stories about friendly animals going on cozy adventures. From sleepy bears to curious bunnies, each story celebrates the animal kingdom while guiding little ones to dreamland.

Blast off on gentle journeys through the cosmos! Meet friendly aliens, visit sleeping planets, and float through stardust on adventures that are out of this world — and perfectly calming for bedtime.

Classic fairy tales reimagined as gentle bedtime stories with beautiful watercolor illustrations. Familiar characters in new, calming adventures perfect for drifting off to sleep.

Three best friends get stuck inside different video games and must use teamwork, creativity, and courage to find their way out. Each episode features a new game world with unique challenges and life lessons for ages 7-10.

All aboard The Starlight Express! Join Huxley, Indra and Elora as they ride a magical train to fantastical lands, learning valuable life lessons at every stop.

Three adventurous friends explore a magical jungle, meeting new animals and facing exciting challenges in every episode. Each story teaches positive life lessons about friendship, courage, and kindness for ages 7-10.

When Huxley accidentally activates a mysterious shrink ray, the three friends are reduced to ant-size! Navigate giant kitchens, bathtub oceans, and toy box kingdoms in this thrilling miniature adventure.

Behind a hidden door lies Willowbrook Academy, where math creates real bridges, paintings become portals, and music controls the weather. Join Huxley, Isabelle and little Astrid as they discover the magic of learning.

After a magical meteor shower grants them superpowers, Huxley, Isabelle and Astrid become the secret heroes of Maplewood. But they soon learn that the greatest superpowers are courage, kindness, and love.

Join Finn the Fox, Maple the Deer, Oakley the Owl, Bramble the Bear, and Clover the Rabbit as they explore Evergreen Forest and learn life's most important lessons through exciting adventures. Ages 4–10.

Join Sam, Lily, Max, and Ruby as they tend the old lighthouse in a small coastal village with their wise old dog Captain. Each adventure teaches a valuable life lesson. Ages 4–10.

Five young astronauts arrive at the ISS Curiosity in 2045 and learn the basics of space science — from gravity and photosynthesis to radio waves and asteroids. Each episode ends with a calming stargazing moment.

The crew ventures beyond Earth orbit — exploring the Moon, Europa's ice oceans, solar sails, comets, black holes, and surviving a station emergency. Bigger challenges, deeper science, growing confidence.

A mysterious signal from deep space leads to humanity's greatest discovery. The crew faces solar storms, decodes alien messages, visits Mars, and finds a habitable exoplanet before returning home as heroes.

Travel back to 2600 BCE and witness the building of the Great Pyramid. Four kids discover a magical scarab that transports them to ancient Memphis, where they learn about engineering, hieroglyphics, the Nile, and life in the age of the pharaohs.

Journey to 1350 BCE and the reign of young Pharaoh Tutankhamun. The kids explore the Valley of the Kings, learn ancient medicine, discover the art of tomb painting, and cross the desert with a Nubian trade caravan.

Visit Alexandria in 280 BCE, where Egyptian and Greek cultures merge. The kids explore the Great Library, climb the Pharos Lighthouse, meet Euclid and Eratosthenes, and discover how ancient knowledge shaped the modern world.

Four kids discover a magical coral pendant that lets them breathe underwater and communicate with sea creatures. Season 1 explores the wonders of tropical coral reefs — from tide pools and clownfish to bioluminescent nighttime dives and coral spawning events.

The pendant grows stronger, letting the kids dive deeper into the open ocean and deep sea. Season 2 takes them through kelp forests, whale migrations, the midnight zone, and teaches them about ocean conservation and the power of nature.

The pendant reveals it can transport the kids to any ocean on Earth. Season 3 journeys to Antarctica, the Arctic, Norwegian fjords, and beyond — exploring polar ecosystems, orcas, narwhals, and the interconnected song of the entire ocean.

When mysterious creatures start appearing around town, Huxley and his parents become an unlikely detective team. Mom's fearless 'just grab it' approach and wild theories steal the show in these hilarious family investigations. Ages 4-10.

Dad dons his detective trench coat and takes charge of creature investigations in the family's own backyard. His dramatic deductions and bizarre backyard visitors make for the funniest adventures yet. Ages 4-10.

Float up to a cozy village in the clouds where fluffy cloud friends are getting ready for bed. A gentle bedtime story to help little ones drift off peacefully.

Wander through a magical garden where flowers whisper lullabies and fireflies light the way to dreamland.

A tiny star in the night sky learns how to fall asleep with help from the Moon and her star friends.

All aboard the Dreamland Express! A gentle train ride through magical landscapes on the way to the land of sweet dreams.

Listen to the gentle waves and meet friendly sea creatures as the ocean sings you a lullaby to sleep.

Luna and Max discover a hidden cave filled with magical crystals, each one holding a different dream. Can they find the legendary Dream Crystal before bedtime?

A magical forest comes alive at night, and Luna and Max must help the forest animals prepare for the Great Sleep Festival.

Dive deep beneath the waves where an underwater kingdom needs Luna and Max's help to light up the Sleepy Lagoon.

Soar above the clouds to a magnificent castle where the Dream Weavers create every child's dreams each night.

Blast off on a gentle spaceship ride through the stars, visiting sleeping planets and meeting friendly constellations.

Walk across a magical rainbow bridge where each color brings a different feeling of calm and comfort on the way to Slumberland.

Help a friendly baby dragon get ready for bed in his cozy mountain cave, with warm blankets and a cup of starlight cocoa.

Shrink down and step inside a magical snow globe where a tiny winter village celebrates the Festival of Quiet Snowflakes.

Follow a magical butterfly through a garden where flowers bloom in dreams and every petal holds a tiny adventure.

Meet the Moonbeam Painter who paints beautiful dreams across the night sky with brushes made of starlight.

Follow a cuddly bear cub as he gathers the sweetest honey for his long winter sleep, meeting friendly forest friends along the way.

A little bunny can't fall asleep, so she hops outside to count the stars — and discovers each one has a special bedtime story to tell.

Ride on the back of a gentle snowy owl as she flies over moonlit meadows, singing lullabies to all the sleeping animals below.

A tiny kitten searches the house for the perfect place to sleep, discovering that the coziest spot was right beside you all along.

Deep in the ocean, a gentle blue whale sings the most beautiful bedtime song that echoes through the sea and into your dreams.

Captain Comet and her crew discover a planet where everyone has forgotten how to sleep. Can they teach the planet's inhabitants the secret of sweet dreams?

Meet the Stardust Sandman who sprinkles magical stardust across the galaxy to help every creature fall asleep — and tonight, it's your turn.

Join a campfire among the constellations where the Great Bear tells stories and the stars roast marshmallows made of moonlight.

Visit a magical nursery inside a colorful nebula where baby stars are born and gently rocked to sleep by cosmic nurses.

All aboard the Milky Way Express — a gentle space train that travels along the spiral arms of our galaxy, stopping at the most peaceful places in the universe.

A gentle retelling of Goldilocks where a kind little girl helps three bears find the perfect bedtime routine — and discovers her own along the way.

A princess who can't sleep discovers that the secret to the most restful night isn't a perfect bed — it's a warm heart and kind friends.

Jack climbs a magical beanstalk to find not a scary giant, but a gentle, sleepy giant who just needs a friend to read him a bedtime story.

The tortoise and the hare aren't racing this time — they're having a competition to see who can have the most peaceful dream.

Sleeping Beauty tends a magical garden where every flower plays a different lullaby, creating the most beautiful bedtime symphony in the kingdom.

Three best friends get magically pulled into a neon racing game and must win the race to get back home, learning that teamwork and kindness are the best superpowers.

Three friends get stuck in a space exploration game and must navigate their spaceship through an asteroid field of giant gummy bears to reach a space station and activate the warp gate home.

In the season finale, Huxley, Indra, and Elora face the Game Master in a final level that combines all previous games. They must use everything they've learned and the power of their friendship to solve the last puzzles and finally return home.

Pulled into a medieval castle defense game, three best friends must team up with knights and a baby dragon to protect the castle from silly goblin invaders and find the magic scroll that opens the portal home.

Three best friends get stuck in a puzzle platformer game and must work together to solve gravity-defying puzzles, collect golden keys, and open the exit gate to get home.

Three best friends get stuck in an underwater adventure game and must befriend a shy octopus to help them navigate a maze of sea caves and find the hidden exit pearl.

Three friends find themselves in a music-themed video game where they must learn to play instruments of light and perform a perfect song together to escape.

Three friends get stuck in a cooking competition game and must work together to prepare a magical feast for the robot judges to win their freedom.

Huxley, Indra, and Elora land in a magical farming game where they must grow enchanted crops and work with friendly villagers to build a bridge to safety before the season changes.

Huxley, Indra, and Elora are transported into a detective mystery game where they must solve the case of the missing Teddy Bear Mayor, only to find him taking a much-needed nap.

Huxley, Indra, and Elora jump into a pirate treasure hunt game, where they must decode a map and sail a tiny ship to find a mysterious portal key, learning that the journey is the real reward.

In the grand finale, Huxley, Indra, and Elora discover the beautiful core of the Game Universe, a digital garden where all worlds connect. They learn from a friendly Game Master that their own imagination powers the adventures, and they return home knowing the magic will always be with them in their dreams.

Huxley, Indra, and Elora find themselves in an art creation game where they must paint their way through challenges to reach the gallery exit.

The trio enters a winter sports game where they must compete in snowboarding, ice skating, and a snowball tournament to earn medals that melt an ice wall, allowing them to return home.

The friends enter a superhero training simulator where they discover unique superpowers. They must work together to pass the final test and learn that teamwork is the greatest power of all.

The three friends enter a dinosaur safari game to photograph rare digital dinosaurs, but a mischievous T-Rex keeps photobombing their pictures until they find a clever way to include their new friend.

The kids organize a jungle talent show to help a noisy family of howler monkeys channel their energy, leading to the discovery of hidden talents and a peaceful night for everyone.

When a storm destroys a family of toucans' home, Huxley, Isabelle, and Astrid work together to build them a magnificent new treehouse, learning that everyone deserves a safe place to call home.

Three young adventurers discover a secret jungle and help a lost baby elephant find its family by following mysterious sounds through the mist.

Three young explorers encounter a grumpy crocodile guarding a river, but instead of a fight, they discover his loneliness and throw him a surprise birthday party, teaching them a lesson in kindness and empathy.

The friends find and heal a wounded butterfly, which then leads them to a secret healing garden as a reward for their kindness.

Three friends help a chameleon who has lost his colors rediscover his vibrancy by taking him on a tour of the most colorful parts of the jungle.

The children are honored as Friends of the Jungle at a magical festival and receive a special gift from the jungle spirit that allows them to return in their dreams.

The trio of adventurers finds a shy baby pangolin who thinks he's a pinecone and helps him discover the beauty and strength of his unique scales, leading to a happy reunion with his family.

The ancient jungle spirit reveals that the jungle is dreaming, and the children are part of its dream, culminating in a magical Dreamtime ceremony where the jungle's lullaby sings them to sleep.

The children discover a hidden bat colony and help a young bat overcome its fear of flying so it can join the annual migration.

When the jungle fireflies lose their glow, the nights become dark and scary. Astrid leads her friends on a daring climbing adventure up a high cliff to find the magical moonberries needed to bring back the light.

Huxley, Isabelle, and Astrid encounter two rival peacocks whose noisy competition is disrupting the jungle. The children help them understand that true worth comes from kindness, not from showing off, leading the peacocks to become the best of friends.

The kids help a family of river otters build a new pond, but must engineer a clever solution when they realize the dam is blocking water to the Flamingo Lagoon.

The children return to the jungle to find it covered in magical golden vines. They follow the vines to discover a family of sloths who teach them that slow and steady can create beautiful things.

Huxley, Isabelle, and Astrid meet an ancient tortoise who shares the secret history of the jungle. They help him pass on his stories to the next generation, ensuring the jungle's legends will never be forgotten.

When Huxley, Isabelle, and Astrid find a jaguar cub who is afraid of the dark, they take him on a nighttime adventure to show him the magic of the jungle at night, from dancing fireflies to blooming moonflowers.
Episode 8: Final Station. The best adventures are the ones you share with friends.
Episode 1: Starlight Express. Be brave enough to try new things.
Episode 2: Candy Canyon Station. Always ask before taking — generosity comes from respect.
Episode 3: Upside-Down Village. Looking at problems from a different angle helps you find solutions.

Episode 5: Clockwork Carnival. Every person's contribution matters, no matter how small.
Episode 6: Rainbow River. Helping others when they're tired shows true kindness.
Episode 4: Whispering Waterfall. Listening is just as important as speaking.
Episode 7: Starlight Detour. Don't judge others by how they look — get to know them first.
Episode 2: The Kitchen Jungle. Stay curious — the answers are often hiding in plain sight.
Episode 6: The Toy Box Kingdom. Finding common ground between people who disagree takes patience and understanding.
Episode 3: The Bully Problem. Kindness is the most powerful superpower of all.
Episode 5: History Hop. True bravery is doing what's right even when you're afraid.
Episode 2: Runaway Robot. Using your strengths to help others is what makes a real hero.
Episode 4: The Music Storm. Harmony comes from listening to each other and working in balance.
Episode 3: The Art Portal. Creativity is a superpower — use it wisely and with purpose.
Episode 8: Back to Big. Every person has unique gifts — when we combine them, we can do anything.
Episode 1: The Hidden Door. Mistakes are how we learn — don't be afraid to get things wrong.
Episode 2: Potion Problem. Following instructions carefully is important — shortcuts can cause big problems.
Episode 7: Laundry Avalanche. Sometimes you have to believe in yourself even when you feel alone.
Episode 8: Heroes Forever. The greatest superpowers — courage, kindness, and love — never fade.
Episode 5: Bookshelf Mountain. Never leave a friend behind — loyalty matters more than any prize.
Episode 4: The Bathtub Ocean. Staying calm in scary situations helps you think clearly.
Episode 3: The Garden Safari. Working together as a team can overcome any obstacle.
Episode 6: The Power Swap. Walking in someone else's shoes helps you understand and appreciate them.
Episode 1: The Meteor Shower. With great abilities come great responsibilities.
Episode 7: The Friendship Test. True friendship means being there for each other even when apart.
Episode 1: The Incredible Shrinking Day. Be careful with things you don't understand — and stay calm when things go wrong.
Episode 4: The Flood. In tough times, everyone has something to contribute — heroes come in all sizes.
Episode 5: Missing Cat Caper. Things that seem scary often have simple explanations — investigate before you panic.
Episode 6: Library Labyrinth. Books open doors to endless worlds — reading is the greatest adventure.
Episode 7: The Dark Cloud. Positivity and kindness can overcome any darkness.
Episode 8: Graduation Day. The things we learn become part of who we are forever.

Bramble accidentally breaks Clover's favorite acorn collection. He tries to hide it, but the guilt eats at him until he confesses.

The lighthouse foghorn stops working during a thick fog. Sam faces his fear of climbing the tall tower alone to fix it before a boat crashes.

On the longest night of the year, the lighthouse light goes out during a storm. All four kids must work together, each contributing their unique skill, to relight it.

Ruby and Max take a shortcut through the marsh against the rules and get stuck in the mud. They learn that rules exist for good reasons.

A big storm is coming and the village needs to prepare. The kids argue about the best plan until they learn to listen to each other's ideas.

Lily finds a beautiful rare shell on the beach. Everyone wants it. Instead of keeping it, she puts it in the lighthouse for everyone to enjoy.

Ruby tries to build a machine to clean the beach faster, but it fails three times. Captain reminds her that every failure teaches something.

Finn starts copying everything the older foxes do to seem cool, losing himself in the process. His friends help him see that being yourself is the best thing you can be.

When the animals start taking the forest for granted, Oakley suggests a Thank-You Tree where they hang notes about things they're grateful for.

The forest holds its annual race. Clover is fast and brags about winning, but when Bramble trips and gets hurt, Clover stops to help instead of finishing first.

A porcupine named Thistle arrives in Evergreen Forest. Everyone is wary because he looks different and prickly, but Maple befriends him and discovers he's kind and talented.

Oakley plants a special moonflower seed and checks it every day, getting frustrated when it doesn't grow. He learns that some things take time.

The kids find a stranded baby seal in a tide pool. They promise to care for it until it's strong enough to return to the sea.

Finn finds a mysterious glowing lantern in the forest. When he's afraid to explore the dark cave it came from, his friends help him find courage.

Max tells a wild story about catching a giant fish to impress the village kids. When they want to see it, his lie snowballs until he confesses.

Captain the dog is getting old and can't run like he used to. The kids feel sad, but Captain shows them that every stage of life has value.

Sam gets stuck on a small island at high tide. While waiting for help, he realizes how much he depends on his friends.

A fierce blizzard hits Evergreen Forest. The animals must work together to keep everyone safe, sharing food and shelter.

A storm destroys the bridge over Willow Creek. The animals argue about how to fix it until Oakley suggests they each contribute what they're good at.

Maple promises to help Clover build a new burrow, but a fun berry-picking festival tempts her away. She learns that keeping your word matters more than having fun.

Earth confirms the signal is real. The crew decodes a star map pointing at their location. They must decide what to send back.

The five kids arrive at the ISS Curiosity. Everything floats — including Leo's lunch. They must secure the cargo bay before supplies drift into the airlock.

A solar flare knocks out communications with Earth. Mars overcomes his anxiety to calculate the right frequency for a makeshift antenna.

Everyone misses home. Priya realizes starlight is seeing the past. The crew sends video messages to their families and learns about the speed of light.

The program ends. The crew returns to Earth, reflecting on what they've learned about science, themselves, and each other. Every ending is a new beginning.

The oxygen recycler glitches. Priya uses the experimental greenhouse to boost oxygen while Leo fixes the machine, but plants grow differently in zero-G.

A micrometeorite punctures the power grid. The crew has 4 hours to reroute power before backup runs out. Every kid uses their specialty.

A massive solar storm hits on the return from Mars. The crew must ration supplies and shelter in the station's core while Nia keeps spirits up.

Low on fuel, Mars calculates they can use a solar sail pushed by sunlight. The crew must deploy the giant reflective sheet perfectly.

The crew is selected for a Mars flyby. Mars the kid is emotional — he's going to his namesake planet. They prepare experiments for the red planet.

A rare comet passes through the inner solar system. The crew launches a probe to collect samples, but outgassing creates unexpected debris.

The telescope detects gravitational lensing. Mars is fascinated and terrified as the crew learns about black holes and discovers a hidden star system.

The station picks up a repeating signal from beyond the solar system. Mars discovers it's mathematical — prime numbers. Are we alone?

Data from Europa suggests liquid water under the ice. The crew designs experiments to test if microbial life could survive in similar conditions.

The crew helps set up a lunar research outpost. Lunar dust jams equipment and they must adapt their tools for the harsh Moon surface.

The station's rotation module malfunctions, creating uneven gravity. Leo and Zara must recalibrate the spin while learning about centripetal force.

The crew identifies a potentially habitable exoplanet and compiles their findings for the world's space agencies. It's their legacy.

A small asteroid passes close enough to capture a sample. Nia's first real space rock contains an unknown mineral that reacts to heat.

A sandstorm strands the kids in the desert, where they join a Nubian trade caravan and learn about ancient navigation and commerce.

Rami leads the kids through Alexandria's bustling marketplace, where goods from across the ancient world converge.

The kids sneak into the Valley of the Kings and must solve puzzles from the Book of the Dead to escape a tomb trap.

The scarab takes the kids to cosmopolitan Alexandria, where they visit the legendary Library — the greatest collection of knowledge in the ancient world.

The kids climb the Pharos Lighthouse and help repair its great bronze mirror using knowledge of optics and reflection.

The kids help Eratosthenes measure the Earth's circumference using shadows and geometry at the Mouseion observatory.

The scarab takes the kids to Thebes during Tutankhamun's reign, where they witness a grand festival at the Temple of Karnak.

Amira befriends a young scribe and learns hieroglyphics while the kids discover a hidden message about the scarab's origin.

The kids are brought before Pharaoh Khufu and must navigate court politics to prove they mean no harm.

Kaia discovers the artisan village where tomb painters live and learns ancient techniques for grinding pigments and painting on plaster.

When Amira falls ill, the kids discover that ancient Egyptian medicine was surprisingly advanced — herbal remedies, surgery, and medical papyri.

The kids witness master goldsmiths crafting Tutankhamun's famous death mask before racing to reach the portal home.

In the series finale, the kids learn the scarab's true purpose and return home with a new understanding of how ancient wisdom connects to modern science.

The kids blend in with pyramid workers and learn about ancient engineering — ramps, levers, and copper tools.

At the Mouseion, the kids meet Euclid and learn how geometry and mathematics shaped the ancient world.

The annual Nile flood arrives and the kids learn about irrigation, farming, and the river ecosystem that made Egypt possible.

Using astronomy and the alignment of the pyramids with Orion's Belt, the kids find their way home under the desert stars.

Four kids discover a magical scarab in the Egyptian Museum that transports them to ancient Memphis during the construction of the Great Pyramid.

Marina finds the coral pendant in a glowing tide pool. The kids learn about tide pools, intertidal zones, and the creatures that live between land and sea.

A family of clownfish asks for help. The kids learn about symbiotic relationships, anemone biology, and how clownfish are immune to stings.

The kids follow a green sea turtle on her nesting journey. They learn about turtle migration, navigation by magnetic field, and beach conservation.

The pendant activates underwater for the first time. The kids explore the reef and learn about coral polyps, symbiosis with algae, and why reefs are called rainforests of the sea.

A nighttime dive reveals bioluminescent creatures, hunting octopuses, and sleeping parrotfish in mucus cocoons. The kids learn about nocturnal marine life.

The reef erupts in a once-a-year coral spawning event. The kids witness the underwater snowstorm and learn how new reefs are born.

The pendant takes them to the deep sea for the first time. They encounter anglerfish, giant squid, and hydrothermal vents.

The kids discover a floating garbage patch and organize a cleanup. They learn about ocean pollution, microplastics, and how trash affects marine food chains.

A humpback whale calf is separated from its mother. The kids use the pendant to understand whale songs and learn about echolocation, migration, and whale communication.

An old shipwreck has become an artificial reef teeming with life. The kids learn about how human structures can become habitats and ecological succession.

The kids explore a giant kelp forest and meet sea otters, garibaldi fish, and leopard sharks. They learn about kelp ecosystems and how otters are keystone species.

A tropical storm approaches the island. The kids learn about ocean weather, storm surges, mangrove protection, and how marine animals sense and survive storms.

They discover deep-water coral reefs in cold Norwegian fjords. The kids learn that coral is not just tropical and that cold-water reefs are ancient and fragile.

The pendant reveals that all the worlds oceans are connected. The kids hear the song of the entire ocean and understand that protecting one part protects everything.

The pendant transports the kids to Antarctica. They explore under the ice shelf and meet penguins, leopard seals, and krill swarms.

The kids witness a glacier calving into the sea. They learn about climate change, rising sea levels, and how polar animals are adapting.

In the Arctic, the kids meet narwhals and learn about their tusks, Arctic adaptations, and how sea ice is changing.

The kids join an orca family pod and learn about their complex social structures, hunting strategies, and how different pods have different cultures.

Beautiful opera singing comes from the bathroom drain. A sparkly snake that only sings show tunes lives in the pipes. Mom joins in for a duet.

Strange noises and a green glow coming from the garage. The family investigates and finds a tiny creature that eats batteries and burps lightning. Mom tries to catch it with a salad bowl.

Every sock in the house vanishes. Tiny footprints lead to the attic where a fluffy mini-sasquatch has built a sock fortress. Mom negotiates a sock treaty.

The backyard kiddie pool turns into chocolate pudding overnight. A blobby creature lives in it. Mom cannonballs in to investigate while Dad panics about the water bill.

Huxley's homework keeps getting eaten — but not by the dog. A magical hamster that grows bigger with every page it eats is hiding in his backpack. Mom tries to feed it vegetables instead.

Ice cream keeps disappearing from the freezer. An invisible chameleon-creature is the culprit. Mom sets up an elaborate trap using sprinkles as 'creature dust'.

The old oak tree in the yard starts giggling. A mossy troll lives inside who is extremely ticklish. Every time someone touches the tree, the whole neighborhood shakes with laughter.

All the creatures from previous episodes return for a moonlit parade through the backyard. The family must help them find their way home through a magical portal. Mom leads the parade with a flashlight baton.

Every bush in the garden starts burping after meals. Dad puts on a detective trench coat three sizes too small and interrogates each bush individually. Tiny green puffball creatures are hiding inside.

A sandcastle in the sandbox won't stop snoring. Dad builds a tiny alarm clock to wake it up. Inside lives a sand-crab creature that sleepwalks and rearranges the entire yard.

A raccoon that changes color based on its mood raids the trash cans. Dad creates an elaborate raccoon costume to blend in. The raccoon sees right through it.

A bird that flies upside-down and speaks backwards moves into the chimney. Dad tries to communicate by standing on his head. Mom and Huxley translate.

All the Season 2 creatures throw a surprise party for the family. Dad's detective trench coat becomes the dance floor cape. The family realizes the creatures were testing them to see if they were worthy neighbors.

A jiggly purple blob bounces around the basement, knocking over everything. Dad tries to contain it with increasingly ridiculous contraptions. It just wants to play catch.

A spider that spins webs made of actual spaghetti takes over the kitchen. Dad tries to eat his way through the problem. Mom points out that's not how investigations work.

The weathervane starts predicting the future — badly. A tiny fortune-telling fairy lives inside. Dad becomes obsessed with getting winning lottery numbers.